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- import { globalThisShim as globalThis } from "./globalThis.js";
- export function pick(obj, ...attr) {
- return attr.reduce((acc, k) => {
- if (obj.hasOwnProperty(k)) {
- acc[k] = obj[k];
- }
- return acc;
- }, {});
- }
- // Keep a reference to the real timeout functions so they can be used when overridden
- const NATIVE_SET_TIMEOUT = globalThis.setTimeout;
- const NATIVE_CLEAR_TIMEOUT = globalThis.clearTimeout;
- export function installTimerFunctions(obj, opts) {
- if (opts.useNativeTimers) {
- obj.setTimeoutFn = NATIVE_SET_TIMEOUT.bind(globalThis);
- obj.clearTimeoutFn = NATIVE_CLEAR_TIMEOUT.bind(globalThis);
- }
- else {
- obj.setTimeoutFn = globalThis.setTimeout.bind(globalThis);
- obj.clearTimeoutFn = globalThis.clearTimeout.bind(globalThis);
- }
- }
- // base64 encoded buffers are about 33% bigger (https://en.wikipedia.org/wiki/Base64)
- const BASE64_OVERHEAD = 1.33;
- // we could also have used `new Blob([obj]).size`, but it isn't supported in IE9
- export function byteLength(obj) {
- if (typeof obj === "string") {
- return utf8Length(obj);
- }
- // arraybuffer or blob
- return Math.ceil((obj.byteLength || obj.size) * BASE64_OVERHEAD);
- }
- function utf8Length(str) {
- let c = 0, length = 0;
- for (let i = 0, l = str.length; i < l; i++) {
- c = str.charCodeAt(i);
- if (c < 0x80) {
- length += 1;
- }
- else if (c < 0x800) {
- length += 2;
- }
- else if (c < 0xd800 || c >= 0xe000) {
- length += 3;
- }
- else {
- i++;
- length += 4;
- }
- }
- return length;
- }
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